Uncle Filthy


Level KXP Spells
TH
10(none)+1
23.4(none)+2
36.8(none)+3
413.6(none)+4
534(none)+5
668(none)+6
7136(none)+7
8255(none)+8
9476(none)+9
10986(none)+10
111496(none)+11
122006(none)+12
132516(none)+13
143026(none)+14
153536(none)+15
164046(none)+16
174556(none)+17
185066(none)+18
195576(none)+19
206086(none)+20
216596(none)+21
227106(none)+22
237616(none)+23
248126(none)+24
258636(none)+25
269146(none)+26
279656(none)+27
2810166(none)+28
2910676(none)+29
3011186(none)+30
3111696(none)+31
3212206(none)+32
3312716(none)+33
3413226(none)+34
3513736(none)+35
3614246(none)+36
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+0+10+5+5&+0 +2+0+1ihp÷2
Requisites:Dex 16, Int 14, Race Slots 1, Class Slots 2
Alignment:not N
HD/level:& +d12
Weapon Prof.:5+level/2
To Hit Table:+level
Save Table:+(level+2)/2
Reference:RDM
Groups:Monster, Archetype, Warrior
Complexity:CF=4
"Hour after hour, try as I might, I just couldn't get that sheep over that fence."
Considered a "De-skinned" race. Severe Allergy to smoke. Attraction to sheep.
Bar Dex. Can purchase Extra Bar Dex for 6 slots.
Always has Halflife weapons at any tech level of the game. Ammo costs (dmg/10)gp per shot.
Level 1: Firetalk: Clairaudience continuous (can speak back).
Level 1: LVL slots in tracking. Free Quickdraw Feat.
Level 1: Zippered Skin Suit: 1V: Disguise.
Level 1: Thriller: 1M: Summon CL DL=LVL/2 Zombies(+1 slot).
Level 3: +1 Animal Companion, or Mount slot in Sheep.
Level 3: 1M: Duplicate a SL=LVL/2(round down) Ovinomancy spell.
Level 3: Flesh Sceptor: Gets a free flesh sceptor (L, double weapon, 1d8, 1d8/x3, stun brand).
Level 5: Flesh Lair: 1M: large Rope Trick of type flesh with spinctor opening and tongue rope.
Level 9: Ominous Red Button!!: 1P: One target Capital S slain (PPD save. If smoking, no save, no IR).
Level 18: Respawn: +1D action and 1D: Resurrect.
Halflife Weapon Size #Att Base dmg Critical Notes Cost(gp)
CrowbarM3/110pts [melee]20/x3Makes intimidating “Ping” sound.2
Grenade, shrapnel 40mmS1/1100pts [group]noneDamage is shards. Must be shot.1000
Grenade, fragmentationS1/1100pts [group]noneRange is Medium. Must be thrown.1000
Explosive, SachelChargeS1S150pts [group]noneRange is Close, Alt. fire drops 2.1500
Explosive, Trip MineS1/1150pts [group]noneExplodes when line is tripped. Can be placed anywhere (ex; Creatures)1500
Handgun, medium, semi auto (Glock 9mm)S2/18pts20/x3Alt. fire is 4/1 and not usable til next round.2000
Handgun, medium, (.357)M1/140pts20/x3Alt. fire gives (double range).3000
Rifle, shotgun (SPAS-12gage)M1/130pts[cone]17-20/x3Alt. fire is 60pts & uses double ammo.2000
Rifle, full auto (MP5)M3/15pts20/x3Alt. fire shoots grenades 1/1.4500
CrossbowS2/150pts19-20/x3Range is Long. Alt. fire double range 1/1, Slay branded.1000
Guass Gun(TAU)M2/120pts18-20/x3Range is 20’. Alt. fire 100’ 1/1, 1d10*13pts, 1P, one attack: fly 100’.2000
Rocket Launcher (LAW)L1/1100pts [group]noneRange is Long. Alt. fire does homing(goes around corners)10000
Gluon GunM1/114pts/sec [line]noneDmg is Disintegration. Dmg is 84/r.8500
HivehandM8/r*8pts (no resist)none*-regens 1/s.8000
SnarkS3/r*10pts/5pts expl.none*-move with target, explode after 2s.1500